Thursday, November 29, 2007
DoW on G15, anybody?
Tonight I finally saw the G15 in person and it does indeed look very sexy as far as keyboards go. Actually, I like the look of the "Gaming Keyboard" (with the blue lighting) better than the "Version 2" (has orange lighting). But then I came home and started doing research. And it seems Logitech was pretty sparse on the included software for the cool little screen.
But they did release a full SDK suite for the general public to code custom applets. So has any body out there tried this thing? Is it easy to work with? Hard to work with? I may be an IT professional, but I'll admit, my track record for setting up my own compilers has been spotty at best - I do my best work when I just have to worry about the code itself and not the mechanisms behind the machine language.
Anybody? The best answer would be to say, "why yes, I play Dawn of War also and have a G15 set up to show lots of good info on the mini-screen. And here's how you can get it too!"
Zaku: semi-final
And here's the "semi-final" model.
Only 2 major things to do at this point, try to find a fine-point marker to do the panels (there are lines molded into the plastic. Pro builders add dark lines into them to give the illusion that those are separate pieces - we call that "panel-lining." I used to own a "Gundam Marker" - that's right, Tamiya paints actually branded a series of paint markers just for Bandai kits, but I can't seem to find it anywhere. I'll have to replace it.
Secondly, I really want to add some decals to it.
Lastly, and this is optional, I will clear-coat the whole thing with a matt-finish. In the photo above, you can see that the whole thing looks really "plastic-y" (note the glare on the chest). For small-scale kits like this, a matt anti-reflective finish make a world of different and it's stupid easy to achieve.
Monday, November 26, 2007
Soccer team vid
Ongaku Gatas are a derivative group stemming out of Hello!Project's kickball team (if there's anything the Japanese have done well it's promoting compulsory athletics among their youth). But that's not what I care about - I'm happy to find Konno Asami is back in the biz!
Anyway, check out their latest single courtesy of Dohhhup!
Friday, November 23, 2007
Zaku Update 5
And here's the almost-complete MS-06R-1A Zaku II!!!Just needs detailing. Some additional paint on the arms and legs (because for some reason Bandai didn't mold those parts in the right colours). Then I will apply the decals. And of course, some aging and dirtying weathering effects with paint.
Wednesday, November 21, 2007
Zaku Update 4
And yes, I know the helmet is pretty messy - the blue visor over-runs the top edge of the visor on the right (his left) side. But I don't care. Seriously, it'll be almost impossible to see once it's in the cockpit, you'll see.
email in-joke
The following is an actual email exchange that occurred this morning:
WG: BTW, I got the shredder in the car.
BO: Wow... how many members of the Foot Clan did you have to fight to get him into the car?
WG: None, they said it was ok if I had him back by 5:00 PM.
Tuesday, November 20, 2007
Reaction: No Country for Old Men
I would like to thank Javier Bardem for playing the perfect crazy. If it wasn't for him, I would have to rate this movie in the negatives.
I swear, I do not understand why reviews of this film said it was the "best yet" from the Coen Brothers (not that I'm all that familiar with their work - because if this is indeed the best they have to offer, I'd hate to watch one of their stinkers). It had its moments (all of them featuring Bardem as the insane assassin. But this tale of a drug-deal-gone-wrong and the chase of a case full of cash across west Texas... well, it sounds a lot better than it turned out to be.
The themes of Tommy Lee Jones as a man out of his element (a old-time sheriff who finds the world changing around him, i.e.: violent crimes of America) are not lost on me. In fact, it's kind of force-fed from the moment the film starts: he voices the opening narration talking about the way his father and grandfather used to do things. But I think the ultimate failing of the film is that itself: we don't actually meet Tommy Lee Jones' character until at least 20 or 30 minutes into the movie.
In fact, for a long time, we're not even sure if this movie is about poor old Josh Brolin's character (a retired war-veteran who stumbles on the case of money first) or the assassin (who we actually meet first) or Jones as the police officer who... well... arguably has the longest do-nothing dialogue scenes. It's a crime how long those scenes drag on. So long, that when the denouement came rolling around, I wasn't even sure it was supposed to be the end of the movie! (the screen went black and then the first credits started to appear before I realized it).
Alright, so maybe I'm being harsh - I was uncomfortable because I happen to sit in the seat that staggered with the next row at just the right interval where the drink-holder in front of me was at the exact position where my left knee should be. So I had to sit crooked for the entire duration of the screening. And secondly, because I had arrived early and decided to have a sandwich in the building for supper, I was charged an additional $2 for the underground parking because I was there for over the 3 hour allocation for a movie. And that sucked too.
I have a record for giving every movie its fair chance... but all things considered, a screwed up film like "Across the Universe" was easily more entertaining than this was.
Monday, November 19, 2007
Zaku Update 3
(That is, the finished model, like all MG type kits, will also have an opening cockpit. However, since only the front of the seated pilot will be visible, I only need to paint the front of his uniform!)
Sunday, November 18, 2007
Zaku II: update 2
I like to split the work into seperate limbs so that I can avoid my own confusion later trying to distinguish parts meant for a left or right limb. Also, by doing a full build on one side, I can work out any puzzles so that I won't waste any more time while doing the second one.
The first example is perfect: here are the "rings" and "springs I talked about in the previous update. This time around I knew right away how many rings I would need and which spring length to use (there are 6 in the box).The following is some more progress I made, all the while remembering what I had learned from the first set. In particular, I had trouble on the first leg with things like how to fit certain pieces together (like that "hose" at the knees). There was also another set of "hoses" that are molded straight but you need to bend them and fit them into the correct slots on the leg armour. It needed to go in in a particular order otherwise it was just too hard to work in.Note the detail Bandai has worked into their mold: the soles of the feet have details sculpted into them.When lunch time rolled around (after, say, 90 minutes to 2 hours of actual work time since my last update) I decided I needed to clean up the work area... here is my progress as of lunch time on day two.
Saturday, November 17, 2007
A new interface for ZeroPrime
I was browsing this week's brochure from Future-scrap and noticed that my dream LCD monitor was on sale. The Samsung 226BW happens to be one of the highest rated models around and shares a pedigree with one that mrbabou heartily recommended to me. And well, earlier this week, my overtime pay finally came through so I had a bunch of cash on hand.
But when I got to the store, I took a look at the 206BW - the same monitor, but 2 inches smaller... And you know what? Having them side by side on the same shelf, I realized, "damn, talk about the law of diminishing returns." I decided I didn't feel like paying $60 for an inappreciable difference in size. I mean seriously, between 20" and 22" I stood there and couldn't even tell the difference. So I grabbed the smaller one.
And really, now I'm sitting in front of it all plugged in and it's fine. I just need to get used to the funky resolution (because really, everything does look kind of smaller because everything's so stupid sharp. It's kind of like transitioning from a 800x600 screen to 1024x768 for the first time.
Anyway, I'm happy and I didn't spend anywhere near as much as I was anticipating. So there.
Zaku II: update 1
So, um, yeah, that's what I got done after an hour and a bit. I know it's not particularly impressive. It's a few parts that will be arms and a head. What took so long was that business with trying to mix up a "clear pink" colour which sadly did not turn out anyway. It kind of became orange more than anything. So I started over, and did the "eye" in the regular clear red straight from the jar.
After waiting to dry, I assembled the whole thing into the head. I also had to redo the "tubes." it's a series of rings that fit over a single line but I later realized from looking at the photos that there's a metal coil that goes underneath the rings. I can't really describe it other than, imagine a really tightly-wound spring fit just right under a series of rings. Er, yeah.
Zaku II - start note
The main reason why I left it for a whole month? Well, I simply haven't been home for a while. The first thing I noticed about the kit was that "glowing eye" in the head. "Master Grade" kits have a tendency to require building the heads first so I couldn't really get a start on this thing without fixing up the eye.
See, unlike pretty much every other robot model kit in the universe, Gundam lore has it that Zaku mecha always have PINK coloured eye sensors... And I've always used a little trick I discovered in my youth: that you could make a pretty cool "lens" effect by covering the front of a transparent piece with clear coloured paint and the back side with a pale metallic coat so that light relfects off of it. Anyway... where does one get a pink clear paint? I'm going to have to mix my own with clear and clear-red... I hope it works out.
Well, here's the contents of the box:And if all goes well... this is what I should wind up with in when I'm done!
I'll post updates as it goes!
Wednesday, November 14, 2007
mailbox today
It started out as a curiosity. I like to give the "little guy" a chance when I'm in the comics shop. And I had never read a Boom Studios title before. Plus it was Warhammer 40k, so why the hell not? But after I picked up the first issue, it seemed that I had missed the second issue. The weeks and months flew by and before I knew it, the book had disappeared off shelves.
When September rolled around, I found myself in Markham at a store called Heroes World. And they had issues 2 thru 5. So being on vacation with a bunch of extra cash on hand, I grabbed the ones they had. And unfortunately, also being on vacation, I wasn't really sure if issue 6 was really out or not. I just assumed it hadn't come out and that's why it wasn't on the shelf. I would later learn that I had indeed missed it as well.
A couple of weeks back I mail-ordered my missing issue directly from Boom Studios and also decided I'd like to check out their newest series "Blood and Thunder." Not sure what's up with their official site. I had made the lazy assumption (the second one in this blog entry, if you're counting) that it'd work like a pre-order; that they'd ship it out to me so that I'd have it around the same time most retailers would have it available. Not so. Blood and Thunder's already been on the shelves since last week and I just got it in the mail today. Crap (also the second time I cursed this blog entry).
All that to say, I'll be doing a lot of reading tonight.
Tuesday, November 13, 2007
Commentary: Cities of Death
- At Alpha level I was afraid we'd be too crowded. Turns out the rules for placing buildings are very well thought out and the 3 major structures in a 4x4 left plenty of room for a pair of 1500-point forces to duke it out.
- Being Scout units, I was able to position a Devilfish right near a building and use the Rappelling Lines stratagem to drop off Pathfinders all over the tallest building on the first turn. From that vantage point, their Markerlights were all over the enemy.
-My brother's Dark Reapers also reached a cover within the first turn and started to drop Barrage fire all over me from the safety of the Basilica Administratum. For any survivors, he'd use the building's "Power Generator" stratagem to reroll his damage. My numbers dwindled quickly under a hail of non-stop damage.
-Thankfully, I got my own lucky dice-rolls as combinations of Railguns from my Broadside team and Seekers started taking out his Wave Serpents. Strictly speaking, this isn't a Cities-specific observation but it's a matter of realizing that the right tools for the right job is the way to go.
-I think what really set this game apart was that we chose to simplify our choices. What really slows down any game is when we need to look up wargear stats in the rulebook. I played a very unorthodox game by not fielding any Crisis Suits. Instead I kept a unified theme where almost everyone from the FireWarriors to Piranhas to the Devilfish all had Burst Cannons or Pulse Carbines. Strength 5 isn't great against much except supressive fire, but it does the job well.
We avoided any slow-downs from trying to sort out who had what weapons and upgrades. Compare this to playing against an Inquisitor's Retenue where the single unit has 6 or 7 individual characters, each one armed differently and with different skills. Indeed, I think we broke a personal record for how fast we completed a full 6 turns that night.
The end result: the game came down to the final turn, each of us scrambling to move our last remaining legally scoring units into the objective ruin. I could not hold off the sheer firepower coming from the Dark Reapers who had their upgrade. My units were being decimated despite several lucky cover-save dice rolls. Sensing that I wouldn't be able to win by capturing the objective, I outflanked him using my speed - a Hammerhead armed with Burst Cannons and an Ion Cannon with the Devilfish (also a Burst Cannon and a pair of Gun Drones) brought a total of 14 dice rolling on the table... it was enough to kill off the remaining Eldar Guardian squad that was making a break for it.
Friday, November 09, 2007
metathesis
I then stumbled on the term 'chipotle' - that's a smoke-dried chile pepper, btw... And I noted the spelling. And not for the first time either.
It made me think about that stupid commercial with the bunch of ladies around a bowl of dip. And one of them says, "ha-LA-pen -no" peppers even after being corrected by another who explains that "the 'j' is silent." Anyway, it makes me cringe when people induce metathesis to the point where it becomes commonly-acceptable. It's NOT acceptable, damn it! When somebody says "chi-POL-tay" they sound like a frickin' idiot! It's "chi-poh-lay" - not only is the 't' supposed to be silent, but it comes BEFORE the "L" anyway!
Thursday, November 08, 2007
basilica administratum 2
The extra beams come in "complete" pieces that run the height of a single floor. So for the panels on the upper floors, I had to cut a beam in half and exercise some creativity with my knife to make it look like it had broken up along with the rest of the wall.
Gluing the beams into place allows me to add the 8th and final "arch" embellishment. All that's left are the little other embellishments like lamps and gargoyles. Thankfully these are all single pieces that just need to be trimmed from the sprue and glued into place...Here's the final completed build. Up next was paint... Kind of weird pictures below because of the angle. I set the model on its side so that I could get my spray to reach under the arches and everywhere important. Undercoating in black provides instant shadow so I won't need to go in with dark ink or anything afterward to add relief or texture.At this point, I've waited pretty much the whole evening for it to dry properly. Really, there's nothing to show at this point. Just take the third photo up and imagine it all black. I will be lightly "dusting" it with a white spray in a top-down angle to give it a bit more texture before going into colours. I'll probably be dry-brushing most of it with a pale grey and highlighting with metallic colours. I'll post again when it's all done, so look forward to it!
Wednesday, November 07, 2007
Basillica Administratum 1
Tuesday, November 06, 2007
VForce for Dummies
Anyway, I will demo using my Profiler, meaning there's an extra step involved that is not for other VForce masks: the strap is secured into the lens clips. So I need to get the strap out first. Here's a close-up on what the end of the strap: it's a squeeze-release.
To get at it, you need to reach inside your mask past the foam with your fingers and feel for it. It's not very tight even when it's new – you won't need tools or anything for this. Once that's out of the way you will remove the clips. These clips keep the lens snared against the retaining loop on the mask:
With your thumb, lift the clip away from the mask: it should slide back away from the lens. This may take a bit of elbow grease, but again, don't use tools.
Finally, with the clip off (on both sides), press down on the end of the lens so that it slips underneath the retaining loop. Simple!As a side note, I thought I would mention as well that a VForce mask should come with a little baggie of o-rings. These are used to secure the retaining tabs on the visor. It's easiest to install these when the lens is off. Slip them on one end of the tab and then just press into place on the other end.I've met more than a few newbies who didn't know what to do with those o-rings for some reason.