
The game is a throwback to Magic: The Gathering. Players must attempt to play cards to the table from their hand using a combination of "committing" cards previously set down and using a random-number "control" from the draw deck. Each character has a set "vitality" and when drained through repeated attack, loses the match.
General reactions:
Sabretooth Games really need to republish a comprehensive rules sheet. Although all cards issued for the game are compatible with each other, each new revision has a tendency to generate a new vague question that might be obvious to experienced players, but simply are not addressed directly. But on the other hand, a starter deck is 100% legally playable. The boxes inlcude 60 cards: the character cards, a selection of themed cards for that character, and the rest are random cards from the corresponding set. The trick is to learn how that character works...
Playing Taki:
Taki is a character with many attacks. Many of the Taki-themed cards (depicting her special moves and abilities) are more often Attack cards than Foundation cards. And since a majority of Attacks feature a Control-check of 2, the odds of drawing a Control-check of only 2 increase. And the likelihood of drawing a string of successful Control-check for making attack combos decreases. Her upside is that she's got several features that involve healing herself. It's really a matter of being able to use those abilities every chance you get.

Terry appears to be a more traditional character. I've noticed that he's favours the Reversal mechanic heavily. Many of his cards are designed to be played during the opponent's turn as counter-attacks. This worked out well particularly in a fight against someone like Ken who has very few blocks.
Remarks about my opponents:
Ken (or perhaps the SF2 property in general) appears to simulate the button-mashing technique. Ken-themed cards have a tendency to have lots of cheaply-played Attacks. And those Attack cards usually don't feature a block ability. Ken also favours drawing lots of cards to increase his hand-size. While this does allow a wider choice of cards to play during a turn, it also means the draw deck is cycled faster (and the deck will shrink on each cycle according to the rules).
I have no comments to make about the other SC3 character decks I've played against as they've always been embarrassing incidents where I was wiped out while using my unbalanced Taki deck. But overall, it's a decently playable game provided you make up a few rules when the included rules sheet is unclear. I just need to find more players to play with.
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